Friday sees the release of a genre-busting video game on the PlayStation 3 that has been described as 'interactive fiction' and 'virtual theatre'. Heavy Rain looks set to be the nearest we've come to a narrative-driven interactive movie, with many likening it to the films of David Fincher. In gamesworld its release is highly anticipated, with even the Guardian wondering whether this is the most important title of the decade.
Heavy Rain is about making decisions. Reviewers have spoken of the game's 'unprecedented emotional connection' (Games TM, #93); the characters are apparently so believable you can't help but become totally immersed in their lives. Rather than move them around an environment, you control decisions and actions via the PS3 controller (many of these actions are completely mundane, others a matter of life and death), thereby affecting how the storyline plays out.
Heavy Rain is about making decisions. Reviewers have spoken of the game's 'unprecedented emotional connection' (Games TM, #93); the characters are apparently so believable you can't help but become totally immersed in their lives. Rather than move them around an environment, you control decisions and actions via the PS3 controller (many of these actions are completely mundane, others a matter of life and death), thereby affecting how the storyline plays out.
From the instant you are given control of Heavy Rain, there comes the realisation that you’ve never played anything like it before. Ethan Mars lies asleep on his perfect bed in his perfect house, it’s Saturday morning and glorious sunshine pours through the ceiling-high sliding doors. A floating icon prompts you to nudge the right analogue stick, and as you do so, Ethan stirs. Press the stick fully and Ethan sits up, but you do it slowly, unfolding the animation as your character awakens from his dozy reverie.
Ethan then spends the rest of his Saturday morning just the way you’d expect a successful young architect to spend it. He stumbles into the bathroom, with various button prompts fluttering around the room indicating various objects to interact with; the sink, an electric shaver, a toothbrush. Ethan cleans his teeth, you sweep the controller from side to side to mimic his actions, maybe he has a shave (if you’re so inclined), he takes a shower, goes downstairs and glugs orange juice from the carton, makes a coffee, does a little work, maybe watches some TV. All this more virtual theatre than ‘game’ - you as director more than ‘player’ - making decisions, twiddling sticks and pressing buttons to guide Ethan about his morning. (Telegraph)You control four different characters during the game, starting with Ethan; and the fate of each lies in your hands. Reviews have spoken of the 'weight of consequence' that you feel as you manipulate these characters (once somebody dies there is no going back to an earlier saved game). Moreover, reviewers are suggesting players navigate their way through the story just once, for fear that playing again will simply feel like watching a bunch of deleted scenes. But rather than let the game gather dust on completion Games TM suggests letting a friend or family member have a go, even if they're not usually interested in video games.
But what do I know? The game hasn't been released yet, but for the past week I've been poring over written and video reviews online, and basically getting myself worked up into a frenzy that should see me buying the game as soon as it hits the shelves. 2010 looks like being a great year for my PS3 and me: I'm already eagerly awaiting the console's release of GTA: Episodes from Liberty City (March) and for months have been dreaming of Rockstar's latest, the massive Read Dead Redemption (think: GTA set in the Wild West) due for release in April. Can't wait!





